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Mafia II
Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games.[5] Originally announced in August 2008 at the Leipzig Games Convention, it was released on PlayStation 3, Xbox 360 and Microsoft Windows in August 2010.[6][3]
Mafia II is a gritty drama which chronicles the rise of World War II veteran Vito Scaletta, the son of Sicilian immigrants. As the game progresses, Vito will join the Falcone Crime Family and become a made man.




The story begins with the player character Vito returning home on leave from World War II. Vito had joined the U.S. military as a way of avoiding jail time for a botched robbery. He then discovers that his father died and left his family $2000 in debt. Vito reunites with his old friend, Joe Barbaro, and the two quickly embark upon a life of crime. Their criminal ascension starts with Mikey, a car mechanic who gets in a conflict with Joe. Mikey also needs a certain type of car to chop for parts, and will pay $400 for one that the police are not tailing. Soon enough, Vito, Joe, and Henry Tomasino (already a made man in the Clemente family) find themselves battling with, for, against, and around three crime factions: the Falcone, Vinci and Clemente families. The player is later introduced to Eddie Scarpa (a capo in the Falcone crime family).[13] Another character is Marty, a young, novice getaway driver who takes Vito and Joe to the Empire Arms hotel in the mission "Room Service" involving the assassination of the Clemente family's don.

The game will contain two hours of in-game cutscenes. The original game, Mafia: The City of Lost Heaven, had a screenplay of 400 pages, opposed to the 700 pages of the sequel. Daniel Vávra, the writer and director of the original and the sequel, discussed the new angle of the game stating: "The old game was a tribute to gangster films, a romantic vision. Mafia II is grittier, real, a darker world, and the effects are based in reality." Official PlayStation Magazine states: "A high body count is still promised in this tale set in a fictional city 'inspired by' New York of the 1940s and '50s, but those casualties will come the hard way — through small-scale operations rather than mass firefights.

 




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